Tuesday, August 21, 2018

Must Read Metaphysical

Image result for Sister Sable (The Mad Queen Book 1)


THE FIRST TENET OF THE WIND: Do not get caught.

Sister Sable has lived by the first tenet for seven years, but when an unexpected accident reveals the runaway nun to the clergy, she is forced to embrace the remaining four.


THE SECOND TENET OF THE WIND: Win by any means.

With the King’s spymaster committed to killing her, and his general regretting he didn’t, Sable enters a deadly game.


THE THIRD TENET OF THE WIND: The purpose of picking up a blade is to cut the enemy.

Scaring them is discretionary.


THE FOURTH TENET OF THE WIND: Have no preferred weapon.

Even so, she likes the axe.


THE FIFTH TENET OF THE WIND: Know the way of all professions.

Prophet, pilot, assassin, spy, Sable will need to call upon all she has learned to protect the King’s future from the past.





Image result for The Alchemist


A special 25th anniversary edition of the extraordinary international bestseller, including a new Foreword by Paulo Coelho.
Combining magic, mysticism, wisdom and wonder into an inspiring tale of self-discovery, The Alchemist has become a modern classic, selling millions of copies around the world and transforming the lives of countless readers across generations.
Paulo Coelho's masterpiece tells the mystical story of Santiago, an Andalusian shepherd boy who yearns to travel in search of a worldly treasure. His quest will lead him to riches far different—and far more satisfying—than he ever imagined. Santiago's journey teaches us about the essential wisdom of listening to our hearts, of recognizing opportunity and learning to read the omens strewn along life's path, and, most importantly, to follow our dreams.




Image result for The Lost City: The Realms Book Two (An Epic LitRPG Adventure)



The only thing Gryph wanted when he entered the Realms was to find his missing sister. Then he pissed off a power-hungry god, got stuck in the undead hell dungeon known as the Barrow and nearly had his soul consumed. 

Then things trended upwards, and with the help of a ragtag group of companions, Gryph escaped to a verdant paradise of magic and wonder. But when his exposed secrets lead to betrayal and murder, Gryph is forced to accept an insane quest or his new friends will face the headsman's axe.

Now, to stop a world-conquering zealot from capturing an ancient weapon of incredible power, Gryph must become the one thing he never wanted to be, a leader. Standing in his way are a group of crazed cultists, an army of deadly magical machines, and friends who no longer trust him.
 
And he is still no closer to saving his sister.


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